Crypto Currency

New to Blockchain: Turning In-Game Virtual Goods into Assets

resident CryptoKitty, a cartoon cat with tiger stripes and trembling eyes, for $1.05. Since then, we haven’t seen her much. A so-called “digital collectible,” she lives a lonely life in perpetuity at an address on the Ethereum blockchain: You can look at her, but little else. Soon, though, her digital life could gain a bit…

resident CryptoKitty, a cartoon cat with tiger stripes and trembling eyes, for $1.05. Since then, we haven’t seen her much. A so-called “digital collectible,” she lives a lonely life in perpetuity at an address on the Ethereum blockchain: You can look at her, but little else. Soon, though, her digital life could gain a bit more excitement—in the hands of game developers.

Gregory Barber covers cryptocurrency, blockchain, and artificial intelligence for WIRED.

For developers, the technology that underpins Catoshi offers an intriguing twist on the economics of gaming. Virtual goods are already a $50 billion-plus annual market, making up the bulk of gaming industry revenue as players shell out for the likes of fancier virtual swords and new character outfits. But unlike a CryptoKitty, gamers don’t really own the virtual items they pay for: at the end of the day, they’re pixels that disappear when you delete the game. Companies like Andreessen Horowitz–backed Forte and Hong Kong’s Animoca, which invested in CryptoKitties last year, want to use blockchain technology to turn these ephemeral items into assets.

Kevin Chou, Forte’s CEO, previously founded Kabam, the mobile gaming company that was a pioneer of the so-called freemium model: Games that are free to download and don’t require a fancy console to play, but generate revenue by selling virtual goods. Chou’s insight was that people increasingly live their lives online, and put real value on their virtual experience. “Imagine a person who’s spending three or four hours a day playing a game and is plugged into the community, talking about what’s going on in their lives with their friends,” he says. That makes people more likely to pay for virtual items, whether to unlock new types of gameplay or simply because they look pretty. Kabam sold for nearly $1 billion in 2017, primarily to South Korea’s Netmarble.

But Chou says in-game economies have grown so complicated that developers have trouble overseeing them. As a result, they place limits. Game developers typically sell goods directly to gamers and keep a firm grip on the levers of supply and demand. There’s no mechanism for players to sell the virtual items among themselves—because they don’t actually own the things. “Right now these are basically command-and-control economies,” says Brett Seyler, Forte’s chief platform officer.

Some players find loopholes to buy and sell their in-game spoils.CounterStrike: Global Offensive, a popular multiplayer shooting game, became notorious for supporting billions of dollars in bets that use decorative virtual weapons, known as “skins,” as gambling chips to wager

Read More

Be the first to write a comment.

Leave a Reply

Your email address will not be published. Required fields are marked *

Crypto Currency

Bitcoin Fear and Greed Index Plummets to 6-Year Low: Is The Worst Over?

Does this mean that BTC has finally bottomed out or is there more pain ahead…

Does this mean that BTC has finally bottomed out or is there more pain ahead…
Read More

Continue Reading
Crypto Currency

Bitcoin Price Prediction: Sub-$60K Next for BTC or a Strong BTC Rebound?

Bitcoin has entered a highly sensitive phase after an aggressive downside continuation. The recent sell-off has pushed it into a historically reactive demand region of $60K, while broader risk sentiment remains fragile. The market is approaching a juncture where technical structure, higher-timeframe demand, and on-chain liquidity dynamics converge…

Bitcoin has entered a highly sensitive phase after an aggressive downside continuation. The recent sell-off has pushed it into a historically reactive demand region of $60K, while broader risk sentiment remains fragile. The market is approaching a juncture where technical structure, higher-timeframe demand, and on-chain liquidity dynamics converge…
Read More

Continue Reading
Crypto Currency

CryptoQuant Breaks Down Current Bear Market Signals

Bitcoin has fallen below its 365-day MA, spot and institutional demand have remained weak, and liquidity has tightened; all signs of a bear market…

Bitcoin has fallen below its 365-day MA, spot and institutional demand have remained weak, and liquidity has tightened; all signs of a bear market…
Read More

Continue Reading
Crypto Currency

Binance trading data reveals why Bitcoin prices are sliding even as spot buyers flood the market with bids

Bitcoin’s hard cap is easy to understand: there will only ever be 21 million coins. What’s hard to understand is that the marginal market is allowed to trade far more than 21 million coins worth of exposure, because most of that exposure is synthetic and cash-settled…

Bitcoin’s hard cap is easy to understand: there will only ever be 21 million coins. What’s hard to understand is that the marginal market is allowed to trade far more than 21 million coins worth of exposure, because most of that exposure is synthetic and cash-settled…
Read More

Continue Reading