Shoot-‘Em-Up Videogames Don’t Warp Minds—Big Tech Does
Speaking from the White House to a grieving nation, the president made the case. “We must stop the glorification of violence in our society,” Trump said. “This includes the gruesome and grizzly videogames that are now commonplace. It is too easy today for troubled youth to surround themselves with a culture that celebrates violence. We must stop or substantially reduce this, and it has to be begun immediately. Cultural change is hard, but each of us can choose to build a culture that celebrates the inherent worth and dignity of every human life.”
Ironies abound. For example, right after offering condolences about the El Paso shooting, and before he would need to offer condolences about Dayton, Trump posed with a mixed-martial-arts fighter, Colby Covington, wishing him good luck via Twitter in pummeling his opponent the next day.
And let’s not forget Trump’s smirking response to a Florida rally-goer who suggested that the way to stop illegal immigration was to shoot immigrants. “That’s only in the Panhandle you can get away with that stuff,” the President of the United States said.
Genuine cultural change would have to begin by rejecting such comments, which makes Trump an especially ineffective critic of videogames. Yet stop to consider a shoot-’em-up game, where you are “doing” heinous things. In the case ofGrand Theft Auto V—the highest-grossing media title of all time, at $6 billion over nearly six years—players routinely commit violence against women and use torture in addition to the regular stalking and shooting.
One could be forgiven for seeing a bad influence there. It seems intuitively obvious that it could lead to violence in t
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